lionz's Recent Forum Activity

  • What did you try?

  • If you're referring to a lot of objects each with their own unique instance variables then it is better to go for the save state method, which simply saves the state of the game at that point and the values of all objects.

    https://www.scirra.com/tutorials/526/ho ... -savegames

  • It's because it sets the size and centres the object on its origin. There are many ways to do it, you could resolve it by moving the origin image point to the side of the bar that should remain where it is, then you'll see the size decreasing from the other side. That's how I've done it in the past.

  • Do you mean layouts and no they shouldn't reset if they are global, unless you tell them to reset. Are they instance variables? It's possible you've got an event that states set to 0 on start of layout which applies to all layouts.

  • Assuming they are still in a family, pick random family instance, family is on screen.

  • 'something isn't right' hmm not sure what you're expecting anyone to do with that information share a capx?

  • On the layout properties set 'Unbounded Scrolling' to 'Yes'.

  • There are many tutorials to help you with saving to local storage. You are probably looking to save the MaxAchievedLevel global variable. Take a look at this tutorial and save this variable instead of Score. https://www.scirra.com/tutorials/9440/h ... al-storage

  • Use a variable as a condition.

    On player touched, var = 0, > open map, set var=1

    On player touched, var =1 > close map, set var = 0

    You might need to put a small wait in though as due to C2's top down structure, it'll set the variable true for both events reading down.

    You're right that simply setting the object invisible will not disable it. For a button you'll need to set it disabled. For a sprite you can disable it's collision.

  • Based on this logic you shouldn't really be encountering these issues.

    On created set hp will set hp only for the instance that was just created.

    The on hp less than or equal 0 check should only pick individual instances.

    Can you post a screenshot of the events because everything seems right here.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • C for condition is technically an AND event. To make it an OR block you right click > make OR block. This is all in the same event, you don't need sub events.

  • Each background related to a variable value, varBG=1 = sunset, varBG=2 = valley etc. Have a global variable that is a score accumulator and reset on every 10. When globalvar = 10, choose(1,2,3,4,5) however many backgrounds there are, it'll choose a random number. You could run a function with this value as a parameter, a change background function where if 1 is chosen it chooses the sunset background, 2 it sets the valley etc.

    You don't need to determine which background to fade. You can put them into a backgrounds family with a family fade behaviour. Then just before the change background function you can select family > fade.

lionz's avatar

lionz

Member since 5 Aug, 2013

Twitter
lionz has 75 followers

Trophy Case

  • 11-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

24/44
How to earn trophies