lionz's Recent Forum Activity

  • On the collision event, you can pick the individual objects using system pick nth instance. Instance 0 is one of the objects and Instance 1 is the other one. In this way you can split them out and apply the actions to the overlapping objects separately.

  • Looks like it is using Score=0, so you're running the initial set position function before you set Score?

  • You need to pick the side sprite, this could be, on dropped, if main sprite is overlapping side sprite, side sprite change colour.

  • I've done this before with arrays, when a runway becomes available you push the number to an array. I set the variable to always choose something that is available inside the array so set the number to array.at(random(0, array.width)) will pick a random value that exists, such as 0,1 0,2 0,3 0,4 in the array.

    So at the start you push 2 and 3 to the array. These would be at 0,1 and 0,2. When you come across 7 you push that to the array so 0,3 is 7 and the array looks like this (2,3,7). Then using array.at(random(0,array.width)) it will set the variable to a random number in the array, either 2, 3 or 7. Hopefully it's easy to understand the approach I was taking.

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  • Yes you can set a variable, if variable=1, do the actions and then set variable to 0. If variable=0, wait an amount of time then set variable to 1.

  • Hmm I'm not familiar with fill tiles, what is that object, some kind of plugin? Anyway, because you only want to pick the tile once I imagine if you add a Trigger once while true condition to the Pick random colors, it should work. Depends how the fill works...

  • System Pick a random instance of tilecolors > fill tiles with tilecolors.

  • There is set visible/invisible action.

  • Like this? Should probably be in beginner's questions if you're not sure on how to use variables. https://www.dropbox.com/s/v3q2c86ftl6fa ... .capx?dl=0

  • By using a global variable called Health, with initial value 3.

    Display it on a text object somewhere Set text ""&Health.

    When player misses shot, subtract 1 from Health.

  • I'm not sure what you are asking, please elaborate..

  • Set the speed of the animation to 0 in the editor.

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lionz

Member since 5 Aug, 2013

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