lionz's Recent Forum Activity

  • The bullet does not get destroyed unless you tell it to be destroyed, so it's fine?

  • It's not possible to help with this without seeing the file or at least a screenshot of your events.

  • Looking good, but possible FPS issues there?

  • What you're looking to use is 'set bullet angle of motion' instead of 'set angle'. I assume you bumped up the speed on the balls which don't have stepping. 1500 speed is good for the ballstep objects.

  • Just saying you may have saved it on a beta on one device and now you are on stable, what version is it showing? I didn't see that error before so I am just going off that. You can bring Ashley to the post, he might be able to recover something. Also it's a full game and you don't have back ups?

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  • You should make back ups. Do you definitely have the latest version of C3 installed, if so what version? Also there's a chance it's not properly installed due to browser or cache issues. Share the file maybe someone can open it. Worst case maybe Ashley can attempt to recover it.

  • It is like this by default. If you said bullet on collision with object A > destroy, why would it be destroyed on collision with object B?

  • Yeah not instance variable, it is a condition on the object you can 'set y' every tick, so you can set y to current y + or - a value which moves it. For clarity.

  • Are you sure that's a screenshot of your code? :) You use an instance variable on the platform and depending what it's set to, you do object set Y to self.Y+value to move it down the screen, or object set Y to self.Y-value to move it up.

  • If you are making a top down tank game then you should really make use of the Pathfinding behaviour. Check it out!

  • If you use the event above running every tick then it should be setting position to the enemy constantly as it moves.

  • To keep locking on in general you say 'pick nearest' enemy to player (a condition on the enemy object), set black box position to enemy.

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lionz

Member since 5 Aug, 2013

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