thanks! :)
BREAKING CHANGE: if your game started going crazy with this release, double check your object's creation code to make sure you give them a rest of at least 1 tick before giving instructions to it.
BREAKING CHANGE: if your game started going crazy with stabe release 171 (or 167 if you're on beta releases), double check your object's creation code to make sure you give them a rest of at least 1 tick before giving instructions to it.
Oh no, this release messed up my game. So many weird things happening.
I'll probably have to go back to using Beta releases, so it's easier to track where stuff is going wrong, sigh
As a desktop user, what's it liked compared to mobile and console performance?
thank you
Thanks for the update 😍
Yeah we've waited so long for the dark update, so thankful the fix has come! 🖤
Thanks for all of this! 😄
If you use the function object and "compare parameter", even though it's a change for the better, I think it could potentially be a breaking change? Everyone make sure your project still works well!
Can't find it.
By timeline feature did they mean the onionskin button?
What's the difference with the RGB expressions? Can i Just use RGB() still?
Ashley Any chances we can get a hotfix release with that fix for the line of sight causing freezing?
Previewing my game in this release causes it to freeze after 0-1 second, in Firefox/Chrome/Desktop.
But when I delete the line of sight behavior from enemies it works again.
Fantastic work!
Can we get a chromium update for Desktop build so we can test controller rumble/vibration?
Thank you! 😊
Member since 14 Jul, 2007