Headbang Games's Forum Posts

  • Yeah I thought about it too, but I guess if it was that easy they would have update it a long time ago. V211 is pretty ancient and not supported anymore.

    My guess is it will cause some problem, the question is what and where.

  • I recently made a tutorial for it, check it out

    construct.net/en/tutorials/steam-overlay-achievement-2271

  • Hi everybody,

    Our game is now on a special GamesCom week sale, 100% off!

    While the game is still in beta, it is pretty much done and thoroughly tested, but we would love to hear your feedback and thoughts!

    Subscribe to Construct videos now

    Features:

    Castle levels

    Three enormous predesigned castles packed with unique challenges and more coins.

    The castle levels are played in a metroidvania style, you will need to get those upgrades to get through the castles.

    But don't worry there are plenty of check points around the castles, so if you're stuck you won't need to start over.

    Procedural level generation

    40 procedurally generated mission levels created from 90 unique predesigned sections with some randomness.

    5 Challenges

    Challenges are also procedurally generated, they are a good way to get more coins and also a fun change of game pacing.

    All challenges are based on endless runs and can run much longer than a mission level, test your endurance!

    Challenges include:

    Free Run - Unlocks on level 5 - Run as far as you can!

    Wind Surfing - Unlocks on level 10 - The wind will push from blow relentlessly, how far will you surf?

    Super Square - Unlocks on level 15 - Fly and shoot your way through a battle field in the skies.

    Jet Ride - Unlocks on level 25 - The level will be generated from just jetpack sections, in this challenges you will be playing sections that unlocks in levels 30-40 before you beat them, a good way to practice your jetpack skills.

    Cat Run - Unlocks on level 30 - You get 7 lives in this run, use them well!

    Upgrades Store

    15 Upgrades, special abilities and items for your character.

    Store items are bought with game currency, no real money is required.

    Buy your upgrades wisely, if you can't make a jump, you might want to upgrade your jump, or maybe more speed will help.

    If your mission is to collect coins or to find map pieces, upgrading them will help you get through.

    Achievements

    Earn up to 40 achievements for completing extra tasks and get lots of bonus coins.

    Note: most achievement tasks can be earned only when playing missions levels and challenges.

    Daily Prizes

    Get a prize everyday, more coins, shields and even extra revives, but don't break the daily cycle or the count will reset.

  • Great, good to know :)

    This can be closed.

  • If I'm checking for a key existence in an OR block, sub events that checking if the key is nonexistent does not trigger.

    The OR block is checking a certain value condition and if a key exist.

    When the OR is verified by the condition check (key does not exist) a sub event that is checking if the key does not exist, which should return true, does not trigger.

    headbangames.com/orBug.capx

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    270, crashed while closing tilemap image editor.

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    Fyi I'm on v268 with crashes.

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    Just testing...

    I think something is wrong with this thread, I previously received a few email notification on replies that are not showing up here.

    Does anyone see posts beyond the 15th reply?

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    Probably not it either, my project uses 29MB and crashes.

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    My objects are also in folders and I experience crashes, so it's probably not that :(

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  • You can't.

    Think of a particle emitter as a canvas that's drawing particles, those are not actual objects, with all the overhead objects have, including collision detection.

    You can only check collision on the Bbox of the particle object.

    To get more control over the particles you would need to make your own emitter with a sprite object.

    It will have more overhead cost for processing, but it's the only way.

  • How about simpley scrollTo touch.x touch.Y?

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    Happened to me a few times, mostly when returning to the project window (alt+tab) from nwjs preview, but also sometimes when I accidentally double click stuff.

  • Locking orientation doesn't work when running a hosted web export on an android device from a chrome web app view (adding url to home screen).

    Here's the capx

    headbangames.com/browserbug/browserbug.capx

    And the hosted export

    headbangames.com/browserbug

    Chrome version: 73.0.3683.75

    OS: Android 6.0.1

  • Hi All,

    We're getting very close to the end of our Alpha version cycle and getting ready for Beta testing.

    About the current Alpha version of the game:All the game features and levels are implemented.

    Remastered graphics are at about 85% (a few more in-game objects and UI reskin are left to be done).Intro sequence is still a draft.

    More music will be added.

    You can try out Bad Run TE online for free with no registration/download needed by visiting this http://headbangames.com/badrun/play

    The game runs on any device with a browser and webGL support, you can play it on your mobile/tablet with touch or PC/Console with keyboard+mouse or gamepad.

    In short, Bad Run TE is a Runner Metroidvania Platformer, read more about it here,

    http://headbangames.com/badrun

    We would love to hear your feedback!

    Subscribe to Construct videos now