Ashley's Forum Posts

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  • You're the first to ask for this feature. Is it really that useful or important? I don't think it's realistic. How would you define how a separate EXE works, using events? That's going to be a very complicated system and will need to be thought out comprehensively, which would probably result in at least a 10 page spec, which we would never have time to work on...

  • Do not post the same thread multiple times. Locked.

  • Not yet. It's a standard windows control, so it uses the system colours.

  • Davo, can you copy paste events between .caps?

  • Writing good documentation is actually very time consuming. Since us devs are volunteers working in our spare time, writing documentation means not working on the code or fixing bugs. The idea behind community-documentation is it doesn't require so much technical skill as the coding does, and saves developer's time. Some people have helped out with the wiki which is cool, but it's true it doesn't see much activity.

  • Construct is a game creator first and foremost, so application features have a low priority. We're also concentrating on fixing bugs rather than adding features (which inevitably add more bugs), to reach a stable 1.0. I'd side with removing incomplete features rather than finishing them at this stage. Also, everyone has their pet feature they really want to see implemented, and there's just two of us working in our spare time for nothing. If you need it that badly, consider hiring a developer to do it with the SDK, or do it yourself.

    Don't needlessly post multiple times to a thread with comments like "what a lamer". Even if you are joking it's very easy to read it as being obnoxious. If you do it again I will simply lock the thread.

  • Yep, layer 1 changes if you add a new layer at the bottom, so try to always use layer names.

  • 1. How can I have 8 directional movement for the W,S,A,D keys, rather than the arrow keys?

    Set the controls in Application Properties. (select the root item in the project bar or get there via layout properties)

    [quote:2mqqi4vq]2. When moving around and then stopping, sometimes it seems like everything is blurred until I move around a bit more and it fixes itself.

    It's called linear filtering, and generally improves the smoothness and quality of motion and rotations, but can have a small blurring effect. If you want to get rid of it, set Sampling from linear to point in application properties.

  • Lucid, go ahead, it'd save us some time!