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Top-Down Shooter template (Game Templates)

  • Top-Down Shooter template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/top-down-shooter-template-2942

    <p>(FULL VERSION OF CONSTRUCT2 REQUIRED)</p><p>Fight against watch dogs and armed bad guys with up to five weapons including:</p>

    • 9mm pistol
    • Shotgun
    • Assault riffle
    • Sniper riffle and
    • Magnum

    <p>The template is easy to extend and modify so you can create your own adventure.</p><p>It includes a manual on how to extend and modify the template and two demo levels: the first one is a sample tutorial and the second one is a game level with some basic tips on level design.</p><p>Enemies are clever and insistent... once they spot you, they'll chase you until you're dead.</p><h3>Features</h3><div class="deshr"></div><p>Five easy to customize weapons:</p>

    • 9mm pistol
    • Shotgun
    • Assault riffle
    • Sniper riffle and
    • Magnum

    <p>An enhanced version of the jj_weapon plugin*</p><p>Four kinds of enemies:</p>

    • Watch dog (They're hungry!)
    • Regular bad guy (easy pray, just watch your back)
    • Professional bad guy (this dude is harder to kill, be careful) and
    • QuickSilver (is weak, but fast)

    <p>Some pickable objects:</p>

    • Health pack
    • Keys and
    • Ammunition

    <p>A simple HUD with current health and ammo status.</p><p>Select weapons by scrolling or pressing numeric keys.</p><p>Walk with WASD or arrow keys.</p><p>Reload with R.</p><p>*The included version of jj_weapon have these enhancements over the original one:</p>

    • Support for multiple instances of the same weapon. In the original version it didn?t pick the right instance when shooting, so all bullets came from the same weapon.
    • It triggers the on created event after spawning bullets.
    • Added support to modify the stock size from event sheets.

    Use this topic to leave comments, ask questions and talk about Top-Down Shooter template

  • Version 2.0 is here!

    It comes with some cool features!

    Blow up your enemies!

    Use the ground mines to set traps, seed terror within your enemies with the hand grenades or stop them with your rocket launcher

    # We added a level to show how to use ground mines and grenades.

    Player death is now... dramatic

    Now you can see your own dead body for a few seconds before the level restarts.

    Ammo and weapons are now independent

    If you find a box of bullets, it will be useless unless you get the corresponding weapon

    Reduced reload time of all weapons

    The reload times used to be too long, not anymore, all weapons' reload time have been reduced by 1 second.

    Now a just picked weapon will be already loaded

    Whenever you got a new weapon, you had to wait for it to reload before you could use it. Now it will be ready to use.

    If you bought any previous version, you can download now, if not, what are you waiting for?

  • Great template. I am looking to purchase today. Any chance on a mobile button version template for phones. Waiting for your reply. Thanks again.

  • Great template. I am looking to purchase today. Any chance on a mobile button version template for phones. Waiting for your reply. Thanks again.

    Hi yousicc, sorry for the late response.

    Indeed I'm planning to do releases with different topics:

    • Menus: Main menu, save/load and checkpoints (implemented, waiting for docs to be released)
    • Feedback: Feedback to the player, that is, sound effects, bleed, may be some animations...
    • Controllers: Joysick, touch controls.

    I'm also playing around with the creation of a new template which recycles a lot of things from this one, the Side-Scroller Shooter template: Here's a video of the experiment:

  • > Great template. I am looking to purchase today. Any chance on a mobile button version template for phones. Waiting for your reply. Thanks again.

    >

    Hi yousicc, sorry for the late response.

    Indeed I'm planning to do releases with different topics:

    • Menus: Main menu, save/load and checkpoints (implemented, waiting for docs to be released)
    • Feedback: Feedback to the player, that is, sound effects, bleed, may be some animations...
    • Controllers: Joysick, touch controls.

    I'm also playing around with the creation of a new template which recycles a lot of things from this one, the Side-Scroller Shooter template: Here's a video of the experiment:

    Great on the Touch. I will be looking forward to this. I will check the video now. Thanks

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  • Hi all,

    I know it's been a long time without updates, I've been busy these months. Anyway, I still working on this template and its brother (Side-Scrolling shooter template).

    Here's a demo with the last in-dev features:

    To summarize: It has some sprites changed, added music, some sounds, characters bleed, some small AI adjustments and added optional war fog. You can see these characteristics through the game and the war fog at the new level which has been added right before the weapons showcase.

    What's next? I need to update documentation... that's a long and boring but absolutely necessary task. Once done and fixed any bugs I find out there, I'll publish this version

    Let me know what you think.

  • Happy new year. Thanks for the ongoing updates!

  • Version 3.0 is here!

    So, what's new?

    Now characters bleed when receiving damage!

    Player and pistol men objects have new animations so they are better place holders.

    Unified PlayerGun and EnemyGun into a single Weapon object. This makes creation of new weapons less cumbersome.

    [quote:3ih2v5cd]Note: a consequence of this is that you cannot switch weapons while reloading, that will be fixed when I add a "cancel reload" action to jj_Weapon.

    Added some sounds:

    • Weapon shoots
    • Bullet impact (on characters only)
    • Doors opening/closing
    • Health picking up
    • Ammunition/weapons picking up

    Added music: This includes a new trigger that changes the song when player collisions with it.

    Added Investigate behavior! When enemies see an investigation subject (like blood, a dead body or an explossion) they will go to that object to check what's going on.

    Added war fog! With this feature, you'll be able to hide parts of the level to the player until it goes into the room or touches a special trigger that makes the room get revealed. The war fogs are squares, but they can be grouped so you can hide and show rooms with any shape.

    Added new level 04-Hideout right before the weapon's showcase. This shows the new Warfog feature.

    Switch weapon on ammunition depleted: Now when player uses all the ammunition of a weapon, it will switch to the most powerful weapon available automatically.

    Added multiple door open styles.

    Pistol men LoS is proportional to Weapon Zoom Rate.

    Created the Settigs sheet. For future settings menu.

    Added Exit menu to allow player close the game.

    Added object bank: This is a layout which sole purpose is to hold all game objects so C2 will have somewhere to take default values from.

    Added a secret level select: If you press | (or namely, the button at the left of 1 in the alphanumeric keyboard), a dropdown list will be displayed, allowing you pick any level.

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