So I've made a game that works perfectly on the PC, both as a win32 exe and on the browser.
However, when i exported to phone and tried to test it, the game often crashed and would skip levels as a result, there was a temp fix by which i would lock the phone then unlock it, and things would resume as normal. But then it just died.
Any ideas? Im kinda stuck, i dont think the image sizes are a problem. (The c2runtime.js is only 1.08Mb)
Quick feedback would be Helpful!