A diary of the creation of the C64 game 'Paradroid'.
Since most on here are working alone in bedrooms like the good old days, as opposed to large groups like those mod teams rushing to work on whatever the latest 3D game engine happens to be at the time before giving up and going onto the next one. I thought some of you might find this interesting (mainly the older ones in a nostalgic way), but also for the younger ones, who might not even have been born at the time when this particular game was made.
Personally I found the similarities to the problems, issues, flashes of genius and frustration from back then and these days, pretty amusing. We might have it soo much easier now, but still have practically the same issues.
Some of it is pretty amusing, a lot of it will probably have you nodding or rolling your eyes in painful understanding.