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Ori and the Blind Forest was a Construct Game

  • Read this article and was surprised to see they mentioned beginning development of Ori and the Blind Forest on Construct. Interesting article.

    http://www.develop-online.net/interview ... st/0200653

  • hehe. First three sentences says it all xD

    "We started the development on Ori back in early 2011. Back then, the very early prototype of Ori was actually developed in Construct with only two people working on it. But when it became clear that we wanted to go big and turn Ori into an actual fully produced game, Unity was the natural choice for our team. "

  • Early 2011, I would guess they were using construct classic too.

  • Ha! Well David Clark (programmer for Ori) was the other programmer for Construct Classic iirc, so it'd make sense for them to do some prototypes or whatever with it.

  • They made a smart decision by not staying with Construct.

    [quote:cnfv307x]"We were able to port the Construct prototype in just a week and Ori immediately felt at home there. We all went 'this already looks and plays so much better'."

    Construct just got burned.

  • Construct just got burned.

    Not really. CC was very buggy. C2 is pretty stable and with my game I haven't encountered a single bug in months. Also, of course CC couldn't compare to Unity, it was an engine developed by a few students\first time engine developers in their spare time.

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  • Well, soon we will be reading about Excal and how he did the same. Moved away from construct 2 to unity.

    Bold move, and the right move in this case

    Zems Can't Wait

    Nesteris,

    You obviously not happy based on your last couple posts. They all have bugs It is just a matter of how much you willing to endure. And what requirements you project needs.

  • "They made a smart decision by not staying with Construct."

    And yet he's here complaining about it.

  • "And yet he's here complaining about it. "

    I'm actually in the middle of moving to GameMaker Studio.

  • I'm actually in the middle of moving to GameMaker Studio.

    Unity or Unreal if you willing to learn GM Language - lol.

    Seriously GM has its own fair share of issues. Spend some time and learn C# or C++, and move to unity or unreal.

  • >

    > I'm actually in the middle of moving to GameMaker Studio.

    >

    Unity or Unreal if you willing to learn GM Language - lol.

    Seriously GM has its own fair share of issues. Spend some time and learn C# or C++, and move to unity or unreal.

    You're forgetting that some people don't have years to learn C++ or C#.

    GML supposedly takes about a month to master and is a lot easier to use, not to mention I'm focusing on 2D only so it's better suited for me.

    Also Unity costs a metric ton and UE takes 5% forever.

  • >

    > >

    > > I'm actually in the middle of moving to GameMaker Studio.

    > >

    >

    > Unity or Unreal if you willing to learn GM Language - lol.

    > Seriously GM has its own fair share of issues. Spend some time and learn C# or C++, and move to unity or unreal.

    >

    You're forgetting that some people don't have years to learn C++ or C#.

    GML supposedly takes about a month to master and is a lot easier to use, not to mention I'm focusing on 2D only so it's better suited for me.

    Also Unity costs a metric ton and UE takes 5% forever.

    C++ takes 60 hours to learn. Takes 10000 hours to be proficient.

    Trust me, it takes 10000 hours to be proficient with gm too. Took me 10000 hours to be proficient with C2 and anything else I want to master. Learning the basics is quick, mastery comes with time.

    As for cost, unity is free and royalty free as of recently. You get a fully functional software that allows you to develop freely for years before you have to sell your game.

  • C++ takes 60 hours to learn. Takes 10000 hours to be proficient.

    Trust me, it takes 10000 hours to be proficient with gm too. Took me 10000 hours to be proficient with C2 and anything else I want to master. Learning the basics is quick, mastery comes with time.

    As for cost, unity is free and royalty free as of recently. You get a fully functional software that allows you to develop freely for years before you have to sell your game.

    GML is very lenient about how you write it and it's UI is simple enough for me. And it's easier for me to find tutorials and examples of GML than C# for Unity (it uses C#, not C++), since all I can find for Unity are just tutorials on how to make platformer X or Y so I end up making the video's game with no use for anything else.

    All in all, GMS and GML is easier and faster for me to pick up than Unity and C#. It's just more assessable for programming noobs like myself.

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