janb: Ah. That makes at least two of us, amigo.
And it is pretty exciting to be able to work with stuff like this. I mean, when I was using Game Maker, I was having trouble with stuff as simple as collisions, but now I can work with advanced physics and bone animations to make a ragdoll-based action game. I do miss a few things from GM and the other guys, but I think Construct is here to stay in my book.