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Construct 2 - 3D Version - KICKSTARTER Campaign

  • I’d like you to take a trip in my crazy imagination with me ... and feel free to leave your comments below ...

    I’ve been using Construct 2 for a while now and I’m enjoying it so far (I’m actually almost finished with my 1st game) but I’ve always had an inner urge to create a 3D game. I’ve been reading through the posts on the “Q3D Plugin” found here and on other sites. Although most people like the plugin, there are a few that are worried that it will interfere with Construct 2’s main purpose.

    Well let’s just imagine a separate program that can do the following.

    -------

    1. This program will have a relatively simple looking interface, like Construct 2 or Unity.

    2. Unlike Unity however, this program will require NO PROGRAMMING for you to create a complete game. It will come loaded with a metric-ton of Behaviors and Events - just like Construct 2.

    3. Also just like Construct 2, this program will have Event Sheets, so you can easily snap together the logic of your game.

    4. You can import 3D objects (static or animated) from various popular formats.

    5. You’ll be able to export your game in multiple formats.

    -------

    If someone wanted to start a KickStarter Campaign for this program, I would gladly contribute to it (Hey Scirra, hint hint, wink wink). To use a Star Trek reference - this program will boldly go where no 3D game engine has gone before - lol

    In this way, it will satisfy everyone!

    People who want to focus strictly on 2D games can continue using Construct 2. For 3D however, this KickStarter Campaign will help them hire more programmers to focus on the creation of ... wait for it ...

    Yes, I know that my imagination is crazy ... but just imagine the possibilities ... just imagine ... just imagine ... just imagine ... (echo)

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  • What you want (except point 5!) existed many years ago.

    It's unsupported now, and it's use is dwindling - but you can still get 3DRad from here: http://www.3drad.com/

    It's the easiest 3D game creation software I've ever used.

    There are a few old users of this and it's precursor (3Impact) around, with a view to putting a similar "ease of use" UI on the quite brilliant Oddity Engine: http://oddityinteractive.com/html/features.html

  • Grimbarian yes I know about "3d rad" - I used it a few years ago - and I also know that its heyday went away a long time ago - that's why we need something completely brand new.

    As for this Oddity Engine - I'll check it out and see if it has Behaviors and Events that I can snap together - like Construct 2.

  • If maybe you can base off an existing open source engine like game develop with a nice team, then maybe you could have the basis of the event system, just a though.

  • If maybe you can base off an existing open source engine like game develop with a nice team, then maybe you could have the basis of the event system, just a though.

    Back when I was busy looking for an "easy to use" game engine, I found "Game Develop". It seemed fairly interesting - but then I found Construct 2 - and as they say, the rest is history.

    Now a 3D version of Construct 2 would make me the happiest person in the world. People would be able to see my beaming smile from miles away

  • The Q3D plugin is essentially those points you made except for 3D behaviors and editor (but I think he has those coming soon?), it's entirely done through events and is probably as simple as 3D can get via Construct event systems right now.

  • As for this Oddity Engine - I'll check it out and see if it has Behaviors and Events that I can snap together - like Construct 2.

    Not yet it doesn't - however the creator of the software wants to take it down that route of simplicity.

  • Don´t want to be rude, but this has been disscussed a zillion times!

    Just search for "construct3" for exaple....

  • Jayjay Yeah, I'm keeping an eye on that Plugin to see how its developing.

  • Grimbarian OK cool, reading through the text, it said that its all based on DLLs and that there's no visual editor as yet. I'll bookmark this page and see how it's developing in the coming months.

  • Ashley has already stated multiple times that this won't be done by Scirra anytime soon (construct 5 maybe?). Even construct 3 (which is not even official AFAIK) is all but confirmed to not have support for 3D directly.

    If you want to do this by yourself, though:

    • It's a ton of work. 3D is hard. Good 3d is even harder, since you'd have to do a ton of catching up.
    • There are very established players on the market already, who charge very little and offer extremely capable engines
    • There are plugins for those engines that make coding easier or unnecessary
    • There is no proof that there exists enough demand to justify building this product
    • Backers are already weary of "game development engines with no programming required" kickstarters. Most of them failed or delivered underwhelming products.

    I'm not saying it's impossible (it's not), but there are many hidden gotchas. You really, really need to think this through.

  • Fimbul Don't forget I'm talking about a separate program developed by separate programmers. Ashley does not have to do it and I never said that he should.

    If you all read through "the entire post", you all would realize that.

    Look at companies like Adobe and Autodesk - separate programmers for various applications - but they're all under the same company name.

    I don't need to worry about "thinking this through" when we're talking about a separate program here.

    I'm not talking about trying to integrate 3D into the existing Construct 2.

  • I am actually working in 3d most of the time even though C2 is 2d. I'm using Modo and Zbrush to create my characters and assets. I use Photoshop for HUD elements or other effects.

    The benefit to a 2d engine is that there is no polygon limit since it is image based. I can create a character with a ton of polygons and simply export it as a png. So, there's really no difference in a character with 3,000 or 300,000 polygons or hair effects or whatever other fancy stuff I use.

    I'm working on an isometric game like Baldur's Gate or Diablo. For the most part, I've been able to do everything I want in 2d, but I have to make do without lighting effects of any kind. I know that C2 was updated with a lighting module or something, but that won't work in 2d because nothing is actually solid. An isometric 2d cube is completely flat, so it's essentially an optical illusion, and therefore it cannot have real time shadows on it.

    Since my game is, turn-based RPG, I honestly would have probably killed myself trying this in another program. C2 allows me to quickly change events or move them around, and in a game like this, I need to modify and experiment quite a bit.

    3d would have opened my game up a bit so I could have had multiple levels in isometric perspective, such as a stairway to a second floor or platform elements. However, this is not absolutely necessary. It'd be more like an added bonus.

    I would welcome 3d, but I'd have to see the pros and cons first.

  • Perhaps this should be in open topics then?

    I already asked for a "wishful thinking" forum, and was snubbed.

  • I am actually working in 3d most of the time even though C2 is 2d. I'm using Modo and Zbrush to create my characters and assets. I use Photoshop for HUD elements or other effects.

    The benefit to a 2d engine is that there is no polygon limit since it is image based. I can create a character with a ton of polygons and simply export it as a png. So, there's really no difference in a character with 3,000 or 300,000 polygons or hair effects or whatever other fancy stuff I use.

    I'm working on an isometric game like Baldur's Gate or Diablo. For the most part, I've been able to do everything I want in 2d, but I have to make do without lighting effects of any kind. I know that C2 was updated with a lighting module or something, but that won't work in 2d because nothing is actually solid. An isometric 2d cube is completely flat, so it's essentially an optical illusion, and therefore it cannot have real time shadows on it.

    Since my game is, turn-based RPG, I honestly would have probably killed myself trying this in another program. C2 allows me to quickly change events or move them around, and in a game like this, I need to modify and experiment quite a bit.

    3d would have opened my game up a bit so I could have had multiple levels in isometric perspective, such as a stairway to a second floor or platform elements. However, this is not absolutely necessary. It'd be more like an added bonus.

    I would welcome 3d, but I'd have to see the pros and cons first.

    @DrewMelton A separate 3D program with the ease of Construct 2 would be awesome for the kind of project that you're doing. I don't know how to do "isometric" in Construct 2 - so my game is a straight top-down view of the characters and environments.

    Would you happen to have a demo of the game so I can take a look at it? I don't need the source file. I'm just referring to putting it up in a browser so I can see what it looks like.

    On another note ... Zbrush makes me cringe. It's the only 3D program that given me a good a** kicking. I've used Maya, Mudbox, 3DS Max, Lightwave, Cinema 4D with no major problems - but Zbrush? Good Lord !!!

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