I will be starting 2 commercial project's soon, I could use the help.
I can offer profit sharing on the final product, but the up front work has to be on our spare time. No one will see anything until the game actually starts selling. (deferred payment)
I have basic knowledge of C2, Blender GE, Unity, UDK, Crystalspace, Irrlicht, Ogre rendering engine, and a few more really old ones. I have been mainly involved in mod development, but I have a few small games of my own, and I have worked for professional game studios. Most of my work has been for local TV commercials and for architectural visualizations.
I am hoping that I can use Polyvox and Irrlicht for one of the next 3D projects.
Construct 2 is a definite though for the other 2.5D games.
I am mainly an animator, but I also do a lot of other art forms.
Looks like you already use blender so we would be using the same tools. I also use Inkscape, and GIMP for my 2d work.
I did this in only a few days:
please excuse the appearance. I just was doodling while I was leaning Construct 2.
In the next week or so I will put up my new game, I can PM you a link if you are interested in joining up. I am waiting on our last project to get published so I can have the rights to post screenshots of my models, and a demo reel of some of the content I made.
I am 40, so I know a lot about Retro-gaming from first hand experience.
Right now I am trying to get a studio together with some retro-like titles to begin with.
I need a game coding partner, and another person for Public relations helper at the moment (java,PHP).
I can program some very advanced AI, and GLSL shaders, and I am no stranger to programming in general. I just want a coding partner so we have someone to give the "art" perspective, and another view from the "optimum performance" perspective. To share the work and design of the upcoming titles as well.