PSYBLOCKS is going to be hosted on IndieGoGo to build up funds for a mobile/web version. This version would have a much smaller and refined scope to the original big idea.
Forgetting about Psyblocks for now, currently we are working on a new title called Griffin Knight.
Open world platforming game, with RPG elements. (Stats/skills/magic etc)
Teaser trailer here:
Right now, what you see in the video is all we have done so far, baring some extra sword moves/etc.
I'm looking to fill these roles:
- Programmer/Eventer Currently have someone helping in this, but please email if you are interested, more the merrier
At the minute no unfront payment is available, so payment is profit share/percentage from total funding payment to come through Kickstarter. ($10,000)
The aim is to have enough of the game for a demo/video for Kickstarter within the next 5-6 weeks.
(2 biome areas, 2 more enemy types, griffin in infant form animated and working within the game, open-world travel using griffin as a mount)
Any questions, please ask away or message me.
Emails to moc.liamgddb@semaghcamcsid accepted also.
I'm also looking for someone who has experience with Brashmonkey's Spriter.
I have sprite myself and do an alright job, but I need to concentrate on the other art within the game.
The way the project would use Spriter is for its export to .png feature, not exporting raw bone data.
At the same time, if someone was good with Spriter, but didn't want to make the individual body bits, I'm fine doing that part as artist.