So I am making my game combat oriented. Basically the player has a sword and 3 different changeable spells. The game is a 2d side-scroller.
What I want is a dynamic combat but not too sure how to achieve it.
What i had in mind was to have 2 or 3 different attack types assigned on A,S,D and maybe even add a block or a parry option.But the problem with block or parry is that you aren't going to fight 1v1 (except against some bosses) you will fight a pile of enemies and it should feel like you are really powerful (not OP), and it should be fast.
So that is the general idea but I am not completely sure about it, do you maybe know a game that has done it already, I would like to take a look and execute it in my own way of course, or you might have something different in your mind? Any comment is helpful.