I'm looking forward to hear what do you think about this idea?
My goal next year is make a game called Aequilibrium using isometric. By instance, you can see the Deathtrash (https://deathtrashgame.tumblr.com/) artwork and have an idea of what I'm talking about.
My last isometric game was "Once upon an apocalypse", but I give up it after a leak where the game was played more than 100.000 times, but sold only 30 copies on Google Play, giving me a huge financial loss.
This time I'll focus on an game with Server side to store the inventory and other things, making a login system to avoid piracy, or, at least making a kickstarter campaign to help fund the development.
The game will be a survival isometric pixelart game, where you'll be able to survive with realistic system of hunger, thirst, tiredness, cold, wet, calories, etc. The system will be a mix of Long Dark, but more realistic when talking about eating, sleeping, etc.
The scenario will be on a post-apocalypse world, starting your character in an Space Arc on the Moon, and you'll be able to develop your character and earn skills like Ultima Online to build things and repair it, also, you'll play along a story, learning what happened to the Earth and soon.
Aequilibrium is an old objective of my life, I have tried to release it in many platforms already, like Comics, Books and Paints, but nothing is completely satisfying my desire to see it as it need to be.
So, what do you think about this game becoming a C2 project? Or it's better to jump into Unity?