I always talk for the four winds my love for old school games, and as an enthusiast and hobbyist, make game was always an alternative cheaper than others (less Table RPG).
But I had fun time with Table Warhammer, painting real miniatures, doing mokups, etc.
The idea to leave something nice, with a nice story behind, is great, and someone remembering your games is the saint graal for Hobbyists.
Make games with the specific style to meet exactly what will look better on the gameplay, is hard, specially on the develop art area.
Also, a main issue to kick start my projects, by personal experience, was find a good artist (I never had this luck, and started draw my own pixelarts).
When a idea appear, the first thing to start is dreaming awake, I do a story line on the mind and on the evening, sit down to write or record it, then, sketch a scenario and some characters.
I'm following a leaning curve, doing games to learn how to work on the main project, so, look this:
Equilibrium - Main Game;
Category: Platform (Megaman, Super Detroit, Mario http://goo.gl/Zl5HH), Race (Mini racers http://goo.gl/L2Bvf), vertical scrolling shooter (Tyrian http://goo.gl/tfdzl), base jump simulator (uberleben), and the next goals are RPG top down and run to live styles.
The main goal is make a game to remember how fun was playing The Ultimate Stuntman, an absolute diamond piece on the indie game field. A very small amount of persons know the real situation of that guys to make their games on a age where Nintendo was doing the best to lock their technology.