Freelancing article

0 favourites
  • 2 posts
  • There was a discussion some weeks ago on how to approach payment for hiring a freelance artist, so I thought people might find this article handy about typical freelance practices. It is written from the perspective of the freelancer, but I think it has useful info for people who plan to hire freelancers as well.

    http://gamasutra.com/blogs/WillHendrickson/20140226/211797/Freelancing_Without_Being_FreelyLanced.php

    I especially think the Trust section is interesting (in the previous discussion, I remember the potential client worrying about how to pay the freelancer in such a way that they didn't get ripped off. It's good to see that this worry goes both ways)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've been freelancer for quite some time and I can't agree more with the article, I would also add few things:

    Whatever you do, don't start work before you get something written for the price agreed (Purchase Order). Best, don't start work unless you get a contract specifying the scopes of the job, expected results, ways to measure completion, x% downpayment and number of revisions. Also define what happens if the job is interrupted, if the job gets out of scopes, if the client doesn't pay on time. Don't write stuff you can't get behind with (for example don't threaten with legal actions if you don't have the means to do one...)

    The time when you didn't agree for the job yet is the only one when you get the upper hand. That's where you should make sure not to get screwed afterwards.

    If a client talks about trust, honesty, honor, credibility, but won't sign a brief, a purchase order and terms and conditions, avoid this client. Do a contract for friends and family. Be twice more strict on terms and conditions when working with friends and family.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)