FGLmatt, thanks for the additional information.
Other than the $200 to integrate the API, what benefits do you see with your platform, as opposed to competing platforms? Buongiorno, TreSensa, etc.
Our largest differentiation is simply who we are. We've been around nearly 8 years, in which time we've helped developers earn over $16,000,000, mainly through licensing. The overwhelming bulk of money in HTML5 at the moment is in licensing. We've helped 11,000 titles get licensed through FGL. Some of the worlds most successful companies (along with thousands of other growing businesses, marketplaces, portals) license games off of FGL every single day. We've already earned developers over $500,000 with their HTML5 games this year so far, again mostly through licensing. We're simply putting our money where our mouth is with the $200 advance, because we believe we will make you money. I'm not sure any of these other companies out there can currently compete with the success we've brought developers over the years.
But if I were you, and there weren't any conflicts, I'd put my game on all of these services to find out for myself.
> There's a few ways we distribute. The newest method is through our upcoming HTML5 GameShop. It's simply an e-commerce site for HTML5 games.
When approximately the new HTML5 GameShop will be launched? I already have some games on the $200 program. I don't want to have the work to also send my games to the actual GameShop, since this can be replaced by the new in anytime.
You won't have to do anything other than say "Yes" when we ask if we can place it into the HTML5 GameShop. As long as your games utilize the branding feature, you're already set.