My experience with CocoonJS and Ejecta

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  • alvarop, I got the ludei's plugin from github, replaced all .js files, including the *_prelude.js file outside of the plugin folder. I then compiled at ludei's using 2.0.2 with mopub enabled and configured. Also, the c2 version I used was 168.

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  • Ludei works fine for me using the latest stable Construct 2 and 2.0.2 CocoonJS. Make sure you do not minify JS, this causes breaks (especially in the debugger app). Intel XDK is still worse.

  • It's a pain in the ass to develop C2 games with CocoonJS.. I've yet to get iAP to work for me even with reading the tutorials...

  • Thank you very much! Everything works perfect again! Banner Ads, Fullscreen ads and GameCenter. Didnt test on Android

    My setup:

    C2 v178

    Cocoonjs 2.0.0

    Replaced Cocoonjs plugin (C:\Program Files\Construct 2\exporters\html5\plugins\cocoonjsads) with the files from https://github.com/ludei/Construct-2-plugin/issues/27.

    I had an issue where the projects didnt want to load after replacing the plugin folder.

    Deleting the "Game Center" Actions from the Old CJS plugin, and then replacing the plugin files solved the problem for me.

    Ashley, if possible, can scirra please replace the cjs plugin with this one: https://github.com/ludei/Construct-2-plugin/issues/27, also, if an action can't be loaded, the project (capx) should just load without that action.

  • Thank you very much! Everything works perfect again! Banner Ads, Fullscreen ads and GameCenter. Didnt test on Android

    My setup:

    C2 v178

    Cocoonjs 2.0.0

    Replaced Cocoonjs plugin (C:\Program Files\Construct 2\exporters\html5\plugins\cocoonjsads) with the files from https://github.com/ludei/Construct-2-plugin/issues/27.

    I had an issue where the projects didnt want to load after replacing the plugin folder.

    Deleting the "Game Center" Actions from the Old CJS plugin, and then replacing the plugin files solved the problem for me.

    Ashley, if possible, can scirra please replace the cjs plugin with this one: https://github.com/ludei/Construct-2-plugin/issues/27, also, if an action can't be loaded, the project (capx) should just load without that action.

    So Game Center works again? Aw yiss.

  • beufreecasse, yeah, tried that also, no luck.

    Think Im just going to stick with unity. Hopefully with WebGl coming soon, we will be able to create html5 games with unity.

    BTW, has anyone tried the open source CJS? If so, how to you compile a xcode project without using the cloud compiler?

    how did you released with cocoons?

  • Don't think that Unity is the magic solution for solve the mobile problems. Unity WebGL support will be nice, but it's more intended for desktops. You always need to optimize your mobile games, it doesn't matter what engine you use. And special Unity has a big overhead, that could slow down games on mobile devices.

  • Thank you very much! Everything works perfect again! Banner Ads, Fullscreen ads and GameCenter. Didnt test on Android

    My setup:

    C2 v178

    Cocoonjs 2.0.0

    Replaced Cocoonjs plugin (C:\Program Files\Construct 2\exporters\html5\plugins\cocoonjsads) with the files from .

    I had an issue where the projects didnt want to load after replacing the plugin folder.

    Deleting the "Game Center" Actions from the Old CJS plugin, and then replacing the plugin files solved the problem for me.

    Ashley, if possible, can scirra please replace the cjs plugin with this one: , also, if an action can't be loaded, the project (capx) should just load without that action.

    amigo,

    friend,

    you kept this plugin CocoomJS v2.0.0? I'm looking for him.

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