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[Tutorial] Publish your Construct 2 Game to Android & iOS

  • Hi!

    I made some guides showing you how to get your games to the Google Play Store and the Apple iTunes Store.

    Tutorials

    Google Play:

    iTunes:

    Questions?

    Feel free to reply to this topic. Even if you need a tutorial for a specific part, just let me know!

  • Well written and detailed tutorials AndreasR! These will help a lot of people!

    ...Even if you need a tutorial for a specific part, just let me know!

    Any chance you'd consider expanding the iTunes tutorial to demonstrate how to set up testing with Sandbox?

    I'm currently trying to figure out how test iAPs and GameCenter functionality with Sandbox and finding it pretty challenging..

  • Well written and detailed tutorials AndreasR! These will help a lot of people!

    > ...Even if you need a tutorial for a specific part, just let me know!

    >

    Any chance you'd consider expanding the iTunes tutorial to demonstrate how to set up testing with Sandbox?

    I'm currently trying to figure out how test iAPs and GameCenter functionality with Sandbox and finding it pretty challenging..

    Hi,

    this is already covered by the tutorial.

    You need to publish your app for "Testflight". Then you can test the Game Center and InApp Functions without getting charged for it.

    Regards

    Andy

  • Well Ive done those steps you describe in your guide, Ive been testing my game in Testflight for a while, but im unable to test iAP or GameCenter.

    I read in another thread that I need to make my iPhone 'developer enabled' or something, and there should be an option in the iPhone's GameCenter settings to switch on Sandbox mode, but I dont have that option on my device...

  • Well Ive done those steps you describe in your guide, Ive been testing my game in Testflight for a while, but im unable to test iAP or GameCenter.

    I read in another thread that I need to make my iPhone 'developer enabled' or something, and there should be an option in the iPhone's GameCenter settings to switch on Sandbox mode, but I dont have that option on my device...

    I have currently a game in testflight and I can purchase my inapps without getting charged. I never have set anything to "Sandbox".

    About the Game Center. This plugin is currently not working due a bug. Please see here.

    Sadly no actions from Ludei yet.

    Regards

    Andy

  • Thanks for your tutorials, AndreasR.

    They're really well written! I now have my 1st Construct 2 game available for internal tests via TestFlight from Apple.

    Anyway, may I ask you if you know any good tutorials to implement GameCenter features in a Construct 2 game?

    Mostly to see how codes/events should look like.

    I would like to add a GameCenter leaderboard to my game, but I'm wondering if that's possible by just using GameCenter plugin from Construct 2, and not using an external one.

    Regards,

    Antoine

  • Thanks for your tutorials, AndreasR.

    They're really well written! I now have my 1st Construct 2 game available for internal tests via TestFlight from Apple.

    Anyway, may I ask you if you know any good tutorials to implement GameCenter features in a Construct 2 game?

    Mostly to see how codes/events should look like.

    I would like to add a GameCenter leaderboard to my game, but I'm wondering if that's possible by just using GameCenter plugin from Construct 2, and not using an external one.

    Regards,

    Antoine

    Hi antoineguedes

    Thank you, I'm glad that my tutorials are helpful to you

    About game center, you will find guides here.

    But I haven't tried it with the scirra GameCenter plugin yet. I always use the Cordova Game or CocoonGameCenter plugin.

    Latter however is broken at the moment.

    I have code examples for the Google Play Games and Game center.

    Regards

    Andy

  • Thanks AndreasR for your quick answer.

    First of all, I wish you a Happy New Year.

    Thanks for sharing your links.

    I think I will first try to play with Construct 2's GameCenter function, and if I can't get it to work. I will then try one of those Cordova/CocoonJS plugins.

    S'ry about that I'd really prefer to use C2 functions instead of depending of external ones. For now, even by googling it, I can't find any detailed tutorials.

    Kr,

    A.

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  • Thanks AndreasR for your quick answer.

    First of all, I wish you a Happy New Year.

    Thanks for sharing your links.

    I think I will first try to play with Construct 2's GameCenter function, and if I can't get it to work. I will then try one of those Cordova/CocoonJS plugins.

    S'ry about that I'd really prefer to use C2 functions instead of depending of external ones. For now, even by googling it, I can't find any detailed tutorials.

    Kr,

    A.

    Sure, you're welcome

    Thank you, wish you a happy new year, too

  • Thank you for the tutorials!

    I want to publish my game on the App Store, but I don't have a Mac. Is there a way to use a Windows PC, or can I use a Mac on a virtual machine?

  • Thank you for the tutorials!

    I want to publish my game on the App Store, but I don't have a Mac. Is there a way to use a Windows PC, or can I use a Mac on a virtual machine?

    I never have tried that.

    But it's against the Terms of Use by apple for sure

    So better buy a Mac computer.

    Regards

    Andy

  • I use MacInCloud. It works.

  • Hi, Andreas.

    I just published my first game on Google Play, but there seems to be a problem with the signing process. The unsigned APK I tested a zillion times on my phone (which is pretty low end) and it works great every time. This seems to have happened recently as before the price button and everything worked.

    I am using Adobe Phonegap build for the signing with the JAVA key and I also opted in for Google signing technology, not sure if this is double signing.

    Anyway, any thoughts? Google is currently digging into this, but I thought I'd pick your brain too.

    Any other reliable signing ways out there? As originally the APKs are built in debug mode.

  • Hi, Andreas.

    I just published my first game on Google Play, but there seems to be a problem with the signing process. The unsigned APK I tested a zillion times on my phone (which is pretty low end) and it works great every time. This seems to have happened recently as before the price button and everything worked.

    I am using Adobe Phonegap build for the signing with the JAVA key and I also opted in for Google signing technology, not sure if this is double signing.

    Anyway, any thoughts? Google is currently digging into this, but I thought I'd pick your brain too.

    Any other reliable signing ways out there? As originally the APKs are built in debug mode.

    Hi,

    I'm not sure about this, because I do not use the Google Signer.

    However If you sign it with Phonegap and at Google, it might conflict.

    So I recommend to either use Phonegap or Google for signing.

    Regards

    Andy

  • Yup, it's super weird.

    Could you tell me the specifics of how you went or go through this process either here or by pm? How would I invite you to gmail chat?

    Basically, it's my first time going through this process and Google support is not the greatest.

    Question: Sounds like you opted out of Google signing technology? If so, did they make you upload a signed APK? Or could you upload one in debug mode?

    Question: How did you do your signing? I know how to do it via Adobe Phonegap with the self-generated JAVA key, but that may be part of the problem also. There's something called Monaco out there which claims to be able to do signing for you? Not sure I trust it though.

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