Does anybody know a modern solution:
.. to the old scene special effects - then coded in ASM - that took a picture, took it apart at the pixel level and made it explode, made the picture pixels behave like water waves, etc..
Take the pixels of a 16x32 flame sprite, store them in memory and make a plasma animation torch effect from the image - using the sprite's pixel colors. Make the pixels flow like a flame, adding little sparkler sparks shooting out (from the flame) from time to time, make the flame alive.
Melt-flow plasma effect:
1. Take the pixels from an enemy character sprite,
2. create an animation: leave the first frame unchanged = showing the enemy
3. then make the pixels melt like ice - a downward plasma flow - then splash the whole fluid mass to the ground in the end.
Does anybody know of a code somewhere that can manipulate sprites at the pixel level like this?