Hi nice people around the world
I would like to share a sort of cell shading based on Sobel filter;
Here 8 sample pass cell shading example:
If you want this shader you must send request ....
Gigatron and QuaziGNRLnose,
I have had three people ask me for tutorial on how to do a toon shader in Q3D in Construct 2. I'm not familiar enough with shaders to know what it would take to implement something like this. Is this something that is possible and/or easy to do?
Thanks for your help!