Before anything else: QuaziGNRLnose deserves major credits for maintaining Q3D, granting sweet features (skeletal animation?! 3D physics?!) and also for just being so friggin' amazing. I'm a having a ton of fun playing around with Q3D, since it's surprisingly user friendly due to it's design and integration with C2's interface. All in all, I'm very pleased with the extension
Now, I'm working on a project (of course) with Q3D, and I'm wondering ... How would one go about achieving cell shading? (Simple toon shading, that is - outlines or not)
I've noticed the Shader property below the Material Type property in a Q3DModel, asking for a .qfx GLSL file - But what is that, exactly? Google is kind of inconclusive when it comes to answering that, could you point me in the right direction if I'd want/have to write a cell shading .qfx myself? Or is there a place where such finished, default GLSL shading algorithms can be acquired/downloaded premade in .qfx form, and be usable for Q3D?
Thanks in beforehand
edit: After reading the above post, I guess I should wait until a later update before I try getting cell shading to work, or is there something I could test in the meanwhile?
How's the work regarding extending the .gfx capabilites going, if I may ask in a patient manner? Cheers!