I wanted to know if you could go alittle more in depth when it comes to how i can use this for terrain generation inside construct 2?
Im making a 2d sandbox game similar to Terraria using arrays right now but im trying to create natural feeling hills and mountains, I would love to know how to make this work in that way.
Ive asked around but the info on what expressions to use and how to use them inside construct 2 is very limited on the forums.
Thanks for making this plugin and i look forward to learning how to use this in game.
I didn't really use noise in relation to platformers so far, so I might not be able to give a good answer here. Manipulating the original plugin example a bit I came up with the following: download capx.
It's very rough of course, but I hope one can imagine how it begins to go in the requested direction. There is of course a lot more that goes into the generation of maps in a game like Terraria. You will have to make up a lot of rules on how the game will create its world. A nice thread about this I found online: Terraria and its random maps.
Oh, and in case you are having general trouble with getting the most of and understanding the various expressions Construct 2 provides, remember you can always consult the manual.