First, really thanks for the plugin! I've been doing a research on the board looking for anything that can help on my project and this saved me a lot of work! <img src="smileys/smiley20.gif" border="0" align="middle" />
Then I found something that could be a bug.
Since Construct demands that you put the object on layout, I did as you on your example: destroy the object and then recreate it as a chess on the wanted position. The two objects were the Player and the Monster.
But now, I tried to make the Monster follow the player (some tests before doing a pathfinder). This is what I put:
<img src="https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/576206_329896807094234_2024773004_n.jpg" border="0" />
And this is the logic block that is called before it, when setting Player and Monsters on the map:
<img src="https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/313913_329897547094160_1531771269_n.jpg" border="0" />
But then, it raises this error when I try to walk:
<img src="https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/534513_329897557094159_1441120915_n.jpg" border="0" />
Is the X property of Player undefined?
Here is the project file:
If the Monster and/or the player spawns over a solid tile, just refresh it. The map is random.