[Behavior] SplinePath

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  • no problem, it's still a very useful behavior! i resolve my circular problems with colissions and simulated movements, and used the path behaviour to make an IA to follow a path all over the screen for the player to seek it before it reachs it's destination :P

    thanks!

  • Yo,

    That's a neat plugin. Is it possible to change the sprite speed, or make the sprite moving always at the same speed between 2 points regardless how distant they are?

  • <strike>I'm getting an error when I start C2 with this plugin added.

    Unabled to load plugin in C:\ ... Found 'GetPluginSettings' global, but is not a function.

    Anyone have the same thing? Am using 104. Thanks</strike>

    Ignore me, I added it as a plugin and not a behaviour. Works OK now :D

    Awwe, it has no speed option which I need. Any news on the update?

  • newt : yes, I'm planning to add speed (allowing you to choose how much time between two points), and resetting the behavior.

    Hey, any updates on that speed? Would be very nice to have it :)

  • vandinz xyboox : I defended my computer science PhD last week, so I'm slowly catching up my work <img src="smileys/smiley2.gif" border="0" align="middle" />.

    Anyway, I'm planning to give that plugin that update in the next weeks or so, but other plugins also needs updates, so I'll try to do it soon.

  • vandinz xyboox : I defended my computer science PhD last week, so I'm slowly catching up my work <img src="smileys/smiley2.gif" border="0" align="middle" />.

    Anyway, I'm planning to give that plugin that update in the next weeks or so, but other plugins also needs updates, so I'll try to do it soon.

    BRILLIANT! Love you already :D

  • Great! Thank you!

  • plugin don't work :[ what to do?

  • just tried this out, works perfectly here.

    needs some more functionality (like speed etc) to be more useful but it's GREAT!

    Love it

  • Has there been any work done on this over the past 4 months? It looks great and is exactly what I need for my current project but I don't want to get started using a plugin that has been abandoned and/or is no longer maintained.

    Sincerely though I hope it is still active because it looks like you have done some great work.

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  • shadowscawl : none of my plugin or behavior are abandoned. But, as I said in another thread, I can't work on them as fast as before, because :

    if you want the truth, I'm head of R&D and gamedev projet manager in my company. I'm no longer a freelancer, my "free" time is now very sparse, that's why all my plugins didn't got a lot of love from me lately...

  • Very nice , thanks for sharing with us. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Javascript error!

    TypeError: seq[(segNum + 2)] is undefined

    localhost/pode_splinepath_behavior.js, line 215 (col undefined)

    This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!

  • Same Problem D:

  • Same problem, when object reached the end of the line...

    And an update to change speed and acceleration/deacceleration would be great!

    the plugin can be very useful to realize an tower-defense-game, but it's not nice when the enemys walk on an short way slower then on an long way...

    But: Great work! Great Behavior!

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