Savvy001 Both, as for the games, you design your levels with a 3D editor (World, Enemies etc...), you export the scene to Construct 2 and from there you can access all the objects by their names.
You should note that you cannot use behaviours with this since its not Editor based, there will be another version for the editor soon.
Yes, BabylonJS supports VR.
As you said, this plugin is meant to be further developed, I released it earlier so that I can get suggestions from users about the functions that they want to be added or things that they want to be changed .
Edited: also when you answered to Savvy001 about the VR, you meant BabylonJs supports VR not the Babylon3D plugin for C2 right?
so basically... atm has no real functionality... its just a loader of a scene... which you cant do nothing with using C2... im afraid to ask about the price... and if there is a documentation with it... and not the babylon.js website as documentation... but the C2 documentation for it... cause they are very different.
looks promissing but i wold wait for a complete package with editor inside it also.
how fast is for a "potato head " like myself to comprehend to setup a scene? etc... the demo you shown is pretty bad(*the door stays still while the car moves. see bottom pic*).
will it be compatible with mobile devices? can i use it for creating a mobile application both ios and android?
will it be always be updated on each C2 version when will C2 be updated? or will work with one C2 version only?
and i have many other questions related to performance and compatibility as well as user interface.
but as i see so far, looks clean and fast, but im afraid its not a complete product.
the best way for this product to be proven its going to work, is a working demo, more then a loaded scene (a simple FPS maybe? half of the functions are in the demo as i see which is good.)
might be better then Q3D i cant wait for it to be ready in store and test it out.