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Side-Scrolling Fighter Example

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  • Here is a side scrolling fighting game I was working on. It's not complete, but should give you some help with combos and a simple buffering system. There's minimal comments in the event sheets so if you have any questions, please post them here.

    EXE

    CAP

    You'll also need this effect file:

    Drop Shadow 2

    Thanks to ToraLord for updating the controls.

  • Kudos for sharing this Lou, really appreciated!

    ~t

  • Very impressive share! This is by far the most polished available .cap for a platformer.

  • nice example, i liked the sprites.

    How is Bugs going BTW???

  • Glad I can give back something to the community!

    How is Bugs going BTW???

    It's going really well! I'm looking to release a demo soon with missions, a boss battle, upgrades, etc. I mostly have graphics work to finish up before i release it.

  • This... actually makes me feel depressed. I wish SO MUCH I could've thought of this. This is BEAUTIFUL. A WONDERFUL execution. How the combo was done, I wish I could do. The idea of the zoom-in for approaching an enemy, how the "blow" animation looks... ARGH. It's all stuff I'd wanna do in my own game. ;_; I just lack the imagination to realise any of it and the talent. This is awesome. The fluid animation, I want animation that nice... Argh. >< This has made me feel inferior now.

  • very nice uberlou.

    have you ever worked on a full game before?

    and is this just going to be an example or an actual game...commercial? free?

    This... actually makes me feel depressed. ... Argh. >< This has made me feel inferior now.

    That's the spirit!

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  • This is brilliant. It will be a great reference if I ever get around to making a metroidvania game, which I would love to do.

    Thanks for contributing it, UberLou.

  • This... actually makes me feel depressed. I wish SO MUCH I could've thought of this

    It's not really too original, everything is pretty much concepts from other game, zooming, combos etc. I just like to see if I can figure out how to do it too.

    have you ever worked on a full game before?

    I've tried to make full games in Gamemaker before but the coding always got too complicated for me to work on. I'm not much of a programmer so my "hacky" solutions for things we're always a pain to work with. I've been doing much better trying to make a full game in Construct. It's easier for my brain to handle Bug Army is the farthest I've gotten.

    and is this just going to be an example or an actual game...commercial? free?

    This was my first attempt at a game with Construct. Once I got into bone animation I stuck with that, mostly to save on VRAM because the amount of animations I wanted to do. So this is now just an example.

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