Hi! This is the NiAt engine created by Me and Nillo (who i think hasn't registered to this forum yet, but he will soon.)
This advanced platform movement engine features
-Ability to change max speed, gravity, acceleration, deceleration, in-air acceleration and deceleration, max falling speed, jump strength, jump hold, bunny hop and roof slide in real time!
-New simple slow motion system!
-Resizeable character even if the game uses detectors!
-A fancy slo-mo blur (coded, not the built in one), also with settings for start-opacity and fade out speed!
-Heavily commented and with clean code nicely sorted into groups!
We started making this in mmf2 but we never upoladed it anywhere. I decided to translate it into construct and i also cleaned it up and added some extra features.I tried to do this a few months ago, but i ran in to the "destroy your .cap along with all it's backups"-bug, so i decided to wait for construct to be a little mor reliable. Now everything seems to work fine!
Instructions are in the group "comments" at the top of the event sheet editor.