what the title says http://download154.mediafire.com/mzmdxkzekmbg/4wqqmzizghm/myisometricslopetest.cap
I'll get on adding slopes to my concept proof once I sort out the collision bug (which is a crash... not good).
After the concept's done I'll figure out how to make a behavior out of it
here is a little 2.5D platforming test.
I did not get to front orders yet.
Still hope you guys like it.
X key to jump
arrow keys to move
here is a little 2.5D platforming test number 2.
I get front orders to work. So when the player is in front of the platform A and behind platform B and bellow them.
when here jumps up he will stay in front platform A and behind platform B.
Hope you guys like it.
Loving that shadow
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I have totally remade my 2.5D platforming test.
This is test number 3.
I added some some comments to it and made it a lot cleaner.
So hopefully you guys can understand it.
check it out and give me some feed back.