I have been a big fan of space games since playing the original Star Control and Star Control 2 back in their heyday. With a little help from these forums, I was able to recreate a pretty similar quasi-realistic movement scheme that utilizes the physics object and a little original math to form a very controllable method of moving sprites with inertia. In the hopes that others (in addition to the project I have planned) can also make good use of this, I decided to upload it for everyone to enjoy and use.
Art: Sprites are from the internet. Other art is made by me.
Up arrow = Apply thrust
Left/Right arrows = turn left/right
Enter = Turn inertia on/off
Being a pretty massive beginner in programming as well as to using construct, my timedeltas may be a bit wrong. If so, please let me know so that I can fix them. Thanks!