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Upcomming game

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  • My upcoming Carmageddon clone will feature a lot of things. This thread will monitor the progress.

    Arrow keys contols the car. Nothing to do yet

  • Ah I love the Carmageddon games! Nice graphics by the way =)

    Looking forward to seeing what you make this into <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Yes, It will be fun.

  • Update:

    Pedestrians

    Multiple gears

  • Urled, this is just awesome <img src="smileys/smiley4.gif" border="0" align="middle" /> All I want now is style points and using Enter to open the car doors <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Has a lot of promise, I think this is very cool so far.

    I have a bit of trouble steering the car, but it's still fun.

  • This has come a long way. New update.

    db.tt/AkoOe22K

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  • Urled looks great! but it's not moving for me, is it controller only now?

  • Urled looks great! but it's not moving for me, is it controller only now?Click car to activate the veichle, wasd to move the car

  • The updated versio nthat will be uploaded in the next few days will have:

    Heightmapped blood.

    Hittign peds impacts car performance

    Blood sticks to car

    Here is a screesnhot

    <img src="http://s24.postimg.org/exyiqrv5h/C_Users_Admin_Desktop_as.png" border="0" />

    <font color=red>Edit: Nevermind, Might just upload it now.</font> Link updated:

    db.tt/AkoOe22K

  • Urled ah okay, looks awesome! <img src="smileys/smiley4.gif" border="0" align="middle" /> Will the gibs from the first demo be coming back?

  • Urled ah okay, looks awesome! <img src="smileys/smiley4.gif" border="0" align="middle" /> Will the gibs from the first demo be coming back?Hello, the reason I actaully had to start from the beginnign was my old lappy broke down so I lost the .cap along with a bunch of other caps. I had to start all over again, and slowly add the features the old one had.

    And yes, dismemberment will be a thing like it was in the old game.

    But what I am actualyl focusing on right now is tryign to get the car to behave as realisticly as posible without it beign preset and hardcoded, so I can use alot of car with diffrent handling.

    This time around I did not draw the car (as is apparent by the quality of it), but rather I used a real picture and cut it out.

    I also want to focus alot on the effects, but I'm worried about lag.

    Especially scary was when after I had added the heightmaped blood wich works like this:

    I have two canvases, one over the other, and then when blood is pasted into one it is also pasted into the other. The top layer is turned into a greyscale image and height map shader is activated.

    It doesn't look as good as it could, but I think it will work shortly.

    Also, the blood on the car is canvas, too. Sadly I don't think you can edit the collision mask of a canvas, to make it fit the shape of the car.

  • Sorry to hear about the loss <img src="smileys/smiley6.gif" border="0" align="middle" /> I once had a crappy wi-fi connection wipe out quite a few games and source files when I accidentally used cut+paste instead of copy, wasn't fun

    You can in CC <img src="smileys/smiley4.gif" border="0" align="middle" />

    + System: Start of layout

    -> Canvas: Update collision mask

    Trick here would be to paste your car sprite into the canvas, update collision mask, then clear the canvas to transparent again

  • Sorry to hear about the loss <img src="smileys/smiley6.gif" border="0" align="middle" /> I once had a crappy wi-fi connection wipe out quite a few games and source files when I accidentally used cut+paste instead of copy, wasn't fun

    You can in CC <img src="smileys/smiley4.gif" border="0" align="middle" />

    + System: Start of layout

    -> Canvas: Update collision mask

    Trick here would be to paste your car sprite into the canvas, update collision mask, then clear the canvas to transparent again

    Yes, that works, and I am avare of the function. The problem is when another sprite is pasted onto the canvas, it ignores the collision mask and pastes over the bounding box.

    I did figure out how to make it look better though, a box about 5 px shorter than the car sprite in both dimensions, then you add a smoothen shader.

    <img src="http://s8.postimg.org/5nv1wkmid/Untitled_2.png" border="0" />

  • Urled ah I see what you mean now, well that's definitely looking great! <img src="smileys/smiley4.gif" border="0" align="middle" />

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