Touhou/Danmaku Engine

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From the Asset Store
Bundle of different spaceships and a boss to make an intense spaceshooter or bullet hell game.
  • My take on a Touhou style shmup engine.

    Not intended to be a carbon copy, I plan to include many different features, such as equips, interactive level, and multiple player bullet types.

    <img src="http://i166.photobucket.com/albums/u86/Kaosjkm/Screencap.png">

    Current features:

    Basic and Focus Movement

    Shooting (duh)

    Special shooting for focus mode.

    Enemy Indicator

    Basic Score system

    And... no sprites yet, as I intend to make custom sprites.

    TODO:

    Some form of enemy management and AI

    Cleanup code and HUD

    Allow multiple powerup levels and multiple bomb types.

    Item pickups, weapon equips

    blah...

    Controls:

    Up, Down, Left, Right - Movement

    Left Shift - Focus Mode

    Z - Shoot

    X - Bombs (Not yet implemented)

    Download link:

    http://www.sendspace.com/file/10ldga

    =====UPDATE=====

    A minor update to get everything working smoothly. Also a code cleanup.

    ADD - Particle effects for bullets

    CHANGE - Enemies now die.

    CHANGE - Trackbar now targets closest enemy.

    FIX - Trackbar no longer goes offscreen.

    FIX - Bullets did not fire right with multiple enemies.

    DEBUG - Left clicking will spawn an enemy at mousepoint.

    Screenshot:

    <img src="http://i166.photobucket.com/albums/u86/Kaosjkm/Screencap3.png">

    Direct Link:

    http://kaosteam.110mb.com/files/project ... ild002.exe

  • No replies guys?

    Also, UPDATE:

    I took out some features in the demo as this ones simply meant to showcase the power up/down system.

    The yellow pickups add .5 to your power (Max 5) and the purple ones subtract the same amount (Currently the Powerlevel variable does not have a min value... lazy me.)

    Also, its to showoff a (cruddy?) first attempt at some form of spriting.

    Try it out and enjoy!

    Direct Link: http://kaosteam.110mb.com/files/project ... 0.04.2.exe

    NOTICE!!!

    This version does nothing more than demonstrate these features.

    If you want a little more user experience, try v0.2 then.

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  • looks good.

    Dunno if you already have planned to change this, but I'd suggest the power ups don't do the explodey animation, as I didn't realize at first that they were powerups... I thought I was getting hit.

    I like the spinning helpers

  • Thanks for the feedback, and yeah, I was debating that as well.

    I want to have SOME form of animation for them being picked up soo... I guess its back to the drawing board on that one...

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