RGB - Version 1.2.1

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  • Just an idea to make the rendering a little neater: the circles have coloured square corners which is helpful to remind you which colours you need to destroy them. But the corners overlap other circles: if you used two sprites (a square one and a circle one) placed on top of each other, you could layer the squares beneath all circles. Then you won't get corners overlapping circles. But it's pretty minor <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

    I added those mainly for the reason that sometimes collisions failed when two circles falled straight one of each other without causing explosions... Hmm... I'll see what I can do.

  • If I remove the corners the collisions between balls that should explode fail. This is a physics collision mask bug. It's up to you, Ashley.

  • This game is brilliant!

  • You could put the circles and boxes in a container and test collisions with the boxes. Any objects in a container are picked at the same time in the event sheet editor.

  • You could put the circles and boxes in a container and test collisions with the boxes. Any objects in a container are picked at the same time in the event sheet editor.

    What if I create new istances? How do I make them in a container if they're two new istances?

    Also I added a heavy metal box that is useful for mixing the balls thanks to his weight.

  • Repilogue for the upcoming version =

    * = Fixed

    + = Addition

    • = Removed

    *Chained explosion not occurring in some cases

    *Difficulty now adjusted

    *Several UI changes

    +Falling Boxes from the sky

    +You can win the level when you have less than three of each color Boxes

    +Difficulty increase each level

    +A new song by Positively Dark, Burn

    +You can lose now if the Boxes are more than 60

    +Each 20 seconds you gain 4 shoots

    +Restart button

    +Spawnable Metal Boxes

    +Pre-spawned Metal Boxes

    +Possibility to exchange 400 score for a shoot

    +Particles

  • What if I create new istances? How do I make them in a container if they're two new istances?

    This is done automatically; if you create any of the individual objects in a container, the whole container is created.

    i.e. if you have SpriteA and SpriteB in a container, and an event creates SpriteA, a SpriteB is also created and is in SpriteA's container. This probably needs a wiki article <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

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  • > What if I create new istances? How do I make them in a container if they're two new istances?

    >

    This is done automatically; if you create any of the individual objects in a container, the whole container is created.

    i.e. if you have SpriteA and SpriteB in a container, and an event creates SpriteA, a SpriteB is also created and is in SpriteA's container. This probably needs a wiki article <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

    Oh, cool! Never knew of that.

  • I have done some more debugging.

    In the event sheet editor.

    In the respawn group.

    In the for each spawner.

    If I remove "pick a random object"

    Then the whole game works.

  • I have done some more debugging.

    In the event sheet editor.

    In the respawn group.

    In the for each spawner.

    If I remove "pick a random object"

    Then the whole game works.

    That's because I'm using a Construct update Ashley posted on my thread in Help&Support.

  • > I have done some more debugging.

    > In the event sheet editor.

    > In the respawn group.

    > In the for each spawner.

    > If I remove "pick a random object"

    > Then the whole game works.

    >

    That's because I'm using a Construct update Ashley posted on my thread in Help&Support.

    Ok I found it:

    http://www.scirra.com/phpBB2/viewtopic.php?t=438

    and

    http://www.scirra.com/files/runtimes09.zip

    Extract zip in:

    Scirra\Construct\Data

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