I've made many projects in the past and never went through with them, but this time I am going to stick to it. This project I am going to work on is called "PLINUS".
In this game, you play as a stick figure of sorts in a simple world with simple looks, but as we we know, all worlds have some kind of complexity to them. In this case, its the matter of changing the solid type for everything into the other, and vice versa!
Solid -> Space
Space -> Solid
So, I have an early version of this game that comes with a level editor and an easy way to add custom levels, via an INI file in the levels folder.
I plan to add the full function of packs, so the levels aren't a huge unorganized mess. :)
No sounds yet, but maybe later on I will add some.
Have fun with it, and please, if you have any awesome ideas, tell me ASAP!
Left/Right Keys - Movement
Shift - Jump
CTRL - Switch solid state.
R - Retry current map.
F12 - Technical stuff.
Del - EDITOR: Remove objects.
LMB - EDITOR: Add objects.
Block - An object that can be used as a medium of travel inside or out!
PLINUS Block - Will always be non-solid, no matter what.
DEATH Block - Kills the player.
EXIT - Goes to the next map on the list.
Player - Obviously you know what this is. ;)
EDIT: dropbox.com/gallery/21499454/1/PLinus <-- Screenies