Nexus - the planet of machines

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From the Asset Store
Sprite set of animated modern war machines, include ground and air machines.
  • Hi friends, I want to show my project

    <img src="http://s55.radikal.ru/i147/1207/1c/ad8341d944b6.png" border="0" />

    Genre: Platformer

    Created on: Construct Classic

    Authors: REDGEAR TEAM

    Screenshots:

    <img src="http://i053.radikal.ru/1208/e5/4963b57f85a1.png" border="0" />

    <img src="http://i068.radikal.ru/1208/10/b142873845c2.png" border="0" />

    This is a demo version !!!

    Download

    (https://www.dropbox.com/s/kozj1tyfdtjt3t4/NEXUS_TPOM_0.3.rar)

    P.S. Enjoy the game! And please, write your comments and what you think!

  • I just played it and It is really good. The graphic and the sounds are great.

    It do need a GUI to make it pop more visually. Also, you might what to make the red ship a little darker since it is in the background.

  • The red ship scared ??? =))) We make a darker.

    GUI in the process.

    thank you.

  • I really like the effects! Can you post some .cap examples with your explosions, fire, smoke etc? It'll help lots of folks around here. Good luck with your game!

  • If you want to be, contact me

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  • I agree completely, the graphics are extremely good! If I could make a suggestion, maybe assigning the space key to the jumping makes gameplay a little bit uncomfortable, but this is just a detail. The game is likely to be a sensation :)

  • Thank you, may use the jump button will change to W

  • Wow very nice demo man! great potential. You have a nice variety of gameplay ingredients, tho I had to be very attentive to notice everything, they were not showcased like they deserve to be.

    I'd turn the bunny hop off personnally.

    Make sure you have a clear OCR feedback loop going on (objective, challenge, reward) this can be done by giving attack anticipation delay to your enemies so that they telegraph their intention to the player an give the player a chance to succeed the challenge, avoid being hit.

    also give clear feedback when the character is being hit, like metroid. you'll see the potential OCR much more clearly once your game can transmit the feeling of pain to the player. :D

    again, great job KUTGW!

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