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Mnemons - Global Game Jam

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  • edited! 11/02 - we've been working on Mnemons, and we changed a lot of things.

    edited! 18/02 - another week of work, we can call it an Alpha =)

    http://vimeo.com/20127280

    Debut Trailer

    Mnemons Full Installer - 75Mb

    Mnemons Full (.rar with all sounds and music files) - 67Mb

    Mnemons without music - 19 Mb

    Mnemons without any sound at all - 9 Mb

    <img src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/02/mnemons-1-300x168.png">

    <img src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/02/mnsmons2-300x168.png">

    <img src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/02/mnemons3-300x168.png">

    ---------------------------------------------------------------------------------------------------------------

    Controls

    Moe - arrows, right shift, right enter

    Jimmy - WASD, left shift, left control

    (You can skip the cut scenes by pressing ESC twice)

    And just for the record: there's the possibility of changing some parameters at Define.ini

    ---------------------------------------------------------------------------------------------------------------

    [original post on jan-31]

    Hello.

    For this year global game jam we used Construct.

    Here is our result, a 2 player co-op taking place in a childish memoryscape. Players controls toys that must retrieve important objects from the memoryscape in order to avoid the complete extinction of that memory.

    The players are, however, suffering from a condition similar to neurological extinction, where two identical, symmetrical, inputs makes them inoperable or inefficient.

    <img src="http://www.globalgamejam.org/sites/default/files/uploads/2011/5288/meet-the-mnemons-small.png">

    Mnemons - Global Game Jam page

    Player 1 (Moe the Monkey)

    Arrows: Move

    Enter: Activate

    Right Shift: Grab

    Player 2 (Jimie the Robot)

    WASD: Move

    Left Shift: Grapple (can latch into musical notes)

    ------------------------------------------------------------------------------------

    We would appreciate any comments, suggestions, or criticism you may have.

    =D

  • Interesting game mechanic. I wonder if it would be easier or more difficult to play with another person.

    ...you might not want to mention Moe to the NAACP.

  • I like the idea, and it's easier with a friend xD... buuuuut... they move terribly slow. increase the speed of dangers instead of slowing the player down, I was so stressed when I went to pick up balls and then I had to come back to the middle area. Oh, and I went up a box to pick up some balls then I couldn't get off in anyway I tried xD

  • why i am not capable of creating such a sweet graphics...?

  • So...

    this last two weeks we've been working on Mnemons, and we changed everything...

    Well, almost everything. We've kept the synchronicity concept, and the memory rescue theme but we changed the mechanics so that the game is now a co-op bite-sized platformer.

    The players Jimmy and Moe share their attributes (such as life, attack power, jump str and speed) so they must synchronize their movements and actions to fully utilize their potential .

    Download

    Mnemons pre-alpha

    *DISCLAIMER* - This is a pre-alpha build, se be ready for a rough ride.

    =)

    <img src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/02/mnemons-1-300x168.png">

    <img src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/02/mnsmons2-300x168.png">

    <img src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/02/mnemons3-300x168.png">

    Any critiques and/or suggestions, ideas for improvements are well accepted.

    Thanks,

    the Adugans

    http://adugestudio.com

    aduge

  • I don't know if you know but your images aren't showing up. You might want to use a direct url to the images instead of that php stuff.

  • I don't know if you know but your images aren't showing up. You might want to use a direct url to the images instead of that php stuff.

    =) Fixed

  • oh my! this looks incredible well!

  • So what is Andy?

    The metrosexual gelding?

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  • Hello everyone!

    So after another week we managed to compile a new version!

    I think we can finally call it an Alpha ^^

    Due to the sound files' size, there are three versions here.

    Mnemons Full Installer - 75Mb

    Mnemons Full (with all sounds and music files) - 67Mb

    Mnemons without music - 19 Mb

    Mnemons without any sound at all - 9 Mb

    For those who doesn't have the patience to download huge files, there's the soundless version.

    But it is extremely advised to download the full version to get the whole experience

    We're also using a different type of font, so if you're not using the installer, please be sure to install it by putting it in your C:\Windows\Fonts folder (the font file is in the root folder).

    ----------------------------------------------------------------------------------------------

    =Controls=

    Moe - arrows, right shift, right enter

    Jimmy - WASD, left shift, left control

    (You can skip the cut scenes by pressing ESC twice)

    And just for the record: there's the possibility of changing some parameters at Define.ini

    ----------------------------------------------------------------------------------------------

    Again, please feel free to send suggestions, criticisms and ideas

    Yours truly,

    the Adugans

    http://adugestudio.com

    aduge

  • one huge advice.

    dont use wav. use .ogg instead. Construct reads both but ogg is what will make your game 1/4 the size when still having great sound and music quality.

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