I'd be very interested in multi pathfinding, but what you have their seems quite good already, what I'm interested in is this:
I'm working on a kind of turn based story based game (with retro graphics, dos like) but I would like to have npcs move around as I like according to the events of the story, moving around obstacles ether by me directly creating the path or with a simple pathfinding gist so the npc finds its own way once through obstacles, multi pathfinding would not be essential for this example I'd assume?
ideas I would like to try at a later date:
- turnbased trading and/or sim game
- strategy game like master of orion, yes that sounds scary, just throwing it out
- the story thing above would probibly just be story, no puzzles and what not
I'm slightly new to constuct but have been learning/dabbling/experimenting for a couple months now, haven't hit the forums as of yet, till now : )
I am making a TBS game and for events the grid movement behavior alone is better for that.
I say this because in story events you don't want the NPCs in the scene to move in a zigzag type of movement. It is more appealing to have the NPCs move in strait lines.
That way Game makers don't use pathfinding in their games events.
here is a Video game to show that I am talking about.
The pathfinder can move around obstacles at the moment, even though there are some technical problems I am trying to work out.