Hey! Thanks, declan_gage!! It's comments like that, that make working on something like this all the more fun :) Thank you!
I'm digging Construct for sure - It's a lot like the tools I use to do my real job - ADOBE CS5, etc.
I think a simple game is easier to get into. For me I have very little time to play anything anymore (despite the fact that I still pre order crap). And then it turns out to be just that - 7-10 hours of crap.
With an arcade side scroller, you know what you're going to get, you already know if you're going to like it 5 seconds in etc. And it's the attract mode that pulls you to the machine.
For me I'd rather play any Capcom arcade game excluding the one on one fighters, Konami's old arcade machines, Data East, etc over anything nowadays. They're a quick fix, there is 1000x more quality and dedication put into them. And how often do you walk away from one of those games disappointed with anything?
Again Thanks! I'm hoping to have a little beta demo out in about a months time. I'm just about done the cave level, the boss jumps, blows fire and dies now. It still feels sloppy so I'm tweaking it until I get it where I want it. Still need the fire blowing animation and a "death" frame.
Then it's on to the "Daddy's Happy Dream World" where Maddi has to rescue Daddy from his eternal dancing in a magic mirror "Take On Me" level.