CarKill Apocalypse

This forum is currently in read-only mode.
  • lol, well I guess at least you had fun!

  • LOL... whoever said making games was fun....

    THEY ARE RIGHT!!!

  • What's most "curious" to me, is that he seems to have just taken those images off a porn site lol. The girl I mean, the other stuff is from stock photos.

    That's what I thought too, so I guess the next question is how is it we both realize it's from a porn site?

    This thread is all kinds of awkward now

    Menus are looking pretty good, maybe just feather the edges around the chick so it doesn't look so cut out.

  • > What's most "curious" to me, is that he seems to have just taken those images off a porn site lol. The girl I mean, the other stuff is from stock photos.

    >

    That's what I thought too, so I guess the next question is how is it we both realize it's from a porn site?

    This thread is all kinds of awkward now

    Menus are looking pretty good, maybe just feather the edges around the chick so it doesn't look so cut out.

    Hehehehe you guys read to much porn!

    And yes, I will be fixing the edges... already kinda said that She was nice and cut out perfectly, but then I ran a few art filters over her and the edges went all "blech"... will fix later, not really a priority at the moment though as I would really like to start getting a texture library put together. I need to take my camera out with me on my day off and start snapping!

  • Good luck with the photo adventure!

  • Good luck with the photo adventure!

    Cheers, though I'm still trying to figure out exactly what I'm going to do about making the building textures... It's not exactly easy to find some post apocalyptic buildings to take sample photos from, so I may end up having to photoshop some textures from scratch D:

    Oh well, I guess I have plenty of time... seeing as I'm pretty much gonna wait for Construct v1.0 before I get too committed on the coding side of things... gives me plenty of time to source/create graphics.

  • There are a lot of websites out there that host royalty-free textures, a good one being:

    CGTextures.com

    Combining rust, broken concrete, leaks, etc over the top of a building picture using layer blending will give you a good effect, and then you just paint some of the more specific damage in yourself and it will probably be pretty convincing.

  • There are a lot of websites out there that host royalty-free textures, a good one being:

    CGTextures.com

    Combining rust, broken concrete, leaks, etc over the top of a building picture using layer blending will give you a good effect, and then you just paint some of the more specific damage in yourself and it will probably be pretty convincing.

    O.O

    Why did I not know about this site before?!?

    I love you.

    BTW, here is a quick "mock" screenshot of how the game will look when it's done... mind you it was thrown together VERY QUICKLY so it will no doubt be changed somewhat... but this should still be a fairly good indication as to what you should expect!

    (If photobucket would let me upload that is... oh well standbay it will be here eventually!)

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/GFX-Library/Mock-Gamescreen.jpg">

  • O.O

    Why did I not know about this site before?!?

    I love you.

    Glad I could help, I'd also suggest checking out the tutorials on that same website, there aren't many but they are all good and give some good tips.

  • Viewing the example image, my only real suggestion is maybe using a new layer to do some overlays? You could have a brown fog slowly creeping over everything, or whatever.

    Ignore me if you hate the idea lol.

  • Viewing the example image, my only real suggestion is maybe using a new layer to do some overlays? You could have a brown fog slowly creeping over everything, or whatever.

    Ignore me if you hate the idea lol.

    No no sounds like a great idea to me... just wondering what impact it might have on performance though, as there are already LOTS of tiles on the screen... The craters are overlays as well as the water... its animated overlaying a "sludge-looking" layer with an additive filter. Some smog or smoky residue might look really cool though! I might even make it like swamp gas rising out of open manholes or something?

    I also haven't added in all the details, like burnt-out old cars on the side of the road, road boundaries, old broken trees etc... I might keep adding to the mock screen shot as I make more graphics until it looks more like the final output

    Great idea though! This is the kind of suggestion I was looking for. Got anything else?

  • The mock-up looks pretty sweet. Some suggestions, even though I know you mentioned it was done in a hurry:

    I wouldn't bother with a speed indicator. Is knowing your speed really going to matter that much? Unless you're going to model the car physics realistically it doesn't seem like it's needed in a 2Dish car game.

    It might be cool to tie the primary/secondary ammo to a gauge like that, though. Similar to a gas gauge on a car except it tells you when you're out of bullets, and it'd tie into the car theme. It might also prove beneficial because you wouldn't have to draw up weapon logos and ammo types for the interface, could just use the gauge and put the name of the weapon at the top or something.

    Also, keep important information like health, armor, and ammo in one area so the player doesn't have to look at two different areas of the screen.

    Looking cool

  • The mock-up looks pretty sweet....

    Cheers, but yes your suggestions are great. The tachometer was just slapped there as some sort of "mock" GUI, though you are right about speed etc not really mattering... it's going to be a very arcade style multi player shooter... I like the idea of using gauges as ammo counters though, thats kind of cool. I am also toying around with the idea of having fuel, and being able to get in and out of your car to raid wrecks of other cars to steal fuel and ammo etc.

    Anything else you want to add just feel free to post here... and if you get lonely in terms of a project, I have some spots available for helpers!

    Cheers Again!

    ~Sol

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Might be interested in doing a post-apocalyptic interface for the in-game portion if you're interested.

    I'm all about grungy and beat up stuff.

  • Might be interested in doing a post-apocalyptic interface for the in-game portion if you're interested.

    I'm all about grungy and beat up stuff.

    Go for it

    Screen resolution 1024 x 768... obviously try to make it as compact as possible without being too tiny to read/decipher... other than that, knock yourself out, I'll be interested to see what you come up with!

    PS. If you need the fonts for "CarKill" or anything like that then let me know... I'll find out what they are and give you a link

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)