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Between Worlds - Game & Uni Survey

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  • Excellent start! The artwork is awesome, at first I thought it was done with the bone movement...btw what program did you use to do the animations of the character?

    The background is awesome. I love how some of the grass moves, and the parrallaxing and contrast in colours really creates the illusion of depth. Also theres quite a few sutble touches I like such as the fog rising and falling.

    Is the random skull on the ground meant to do anything or is it just decoration?

    Also, awesome to see more Australians making kick arse stuff!

    I tried downloading the survey but it says 404 file not found :/

  • It definitely looks better without motion blur. It runs at a decent speed on my computer with blur on but the effect is extremely overdone. Plus, you can barely see the particles in the background when you're standing still. As soon as you begin to move they disappear completely, and you also miss a lot of the nice detail in your background.

    There's no need for any game to have motion blur turned on all the time, I don't think. People overuse it way to much. Use it sparingly, for warp-speed effects or when your character gets hurt or something.

    Yeah, not sure why some people see so much motion blur and some don't. On my setup it runs just fine and the blurring seems very subtle. It must be dependent on drivers or something. I have an Gigabyte Ati HD4850 with the latest Catalyst drivers and the latest Direct X if that info helps.

    The background is really nice. Hitting that stump is also pretty fun.

    Thanks, I got a lot of inspiration from Muramasa Demon Blade for the Wii. Vanillaware does the best 2D these days check it out: http://www.kotaku.com.au/2009/04/feast-your-eyes-on-muramasa-the-demon-blade/ Finished the first boss (with the kunoichi) but haven't had any time to play since school got heavy.

    Excellent start! The artwork is awesome, at first I thought it was done with the bone movement...btw what program did you use to do the animations of the character?

    Thanks David, I started out doing a character concept piece (as seen http://www.scirra.com/phpBB3/viewtopic.php?t=3222 in Photoshop. I realised I could use that as the beginning of a sprite so I cleaned him up a bit and chopped up his limbs. I went through a few animation trials and decided on importing the PSD layers into After Effects to animate the character manually. So all I needed to do is export the frames and PNG's

    The skull is a random thing and I realise that it does stand out a bit. Sorry, I took down the survey because I plan on making more changes before putting the survey back out there.

    Overall I'm still unhappy with the combat mechanics so that's what I'll be working on as well as adding a HUD and letting you guys actually kill the treant. Oh btw the treant was really a fill in character. I originally wanted to add demons (angels vs demons :p) but I obviously ran out of time.

    Thanks for all the feedback guys

    P.S. Why can't I edit my first post a second time? Is there a limit on edits? (I want to take out the survey link and deadeyes exe)

  • P.S. Why can't I edit my first post a second time? Is there a limit on edits? (I want to take out the survey link and deadeyes exe)

    There's a time limit. I edited it for you.

  • Hahaha awesome! Where are all these cool looking platformers coming from all of a sudden? I'm loving the graphics on this one as well... keep it coming mate I want to see more of this for sure.

    Also, needs to have jumping attack

    ~Sol

  • Thanks dude, there will be one more update but after that I'll be moving onto bigger and better things

  • Okay finally finished the project. Updates are on the 1st post along with some extra art or you can download the final exe from here:

    http://dl.getdropbox.com/u/1180850/final/Betweenworlds_final.exe

    and the music that goes with it (Jelly by Kyle Gabler for the World of Goo soundtrack)

    http://dl.getdropbox.com/u/1180850/final/Jelly.mp3

    I got it from Kyle Gablers website here:

    http://kylegabler.com/WorldOfGooSoundtrack/

    And lastly some concept art

    <img src="http://dl.getdropbox.com/u/1180850/final/concept_demon.png">

    *thanks for the edits deadeye*

  • Good job. However I think you cropped the instructions image back too much because the shadow is lost at the bottom of the text. Other than that it looks very nice and very polished! I bet it kicks the arse out of all the projects made in game maker Also love the concept artwork! I'd love to see a game made one day out of only concept art.

    edit: haha I can see from the sprite art in ur first post that theres an image for it jumping! That would be awesome if the demons leaped at you.

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  • I'd love to see a game made one day out of only concept art.

    Do you mean like Love?

  • [quote:3sgyhgjs]Good job. However I think you cropped the instructions image back too much because the shadow is lost at the bottom of the text. Other than that it looks very nice and very polished! I bet it kicks the arse out of all the projects made in game maker Also love the concept artwork! I'd love to see a game made one day out of only concept art.

    edit: haha I can see from the sprite art in ur first post that theres an image for it jumping! That would be awesome if the demons leaped at you.

    Thanks. Yeah in the mad rush to get it done I thought cutting corners would be fine. Haha I should have made a version of Space Cleaner in Construct with all the bells and whistles. I'm pretty sure there is a indie game out there made up of concept art quality graphics. I forget what it was.

    I was going to add the jump attack sometime, but couldn't get it working on time. Everything was hastily slapped together and I'm also missing some sprites for the demon.

    One thing I couldn't get going was to change him back from a color after I'd color (overlay?) him. I would have used it for when he was getting hit.

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