I've only messed around with window resizing in one project
but from what I can tell, the best solution is to have your game start at the very max resolution you will want it to be at
then immediately switch to the starting resolution
then when you switch resolutions it won't pixelate or blur
Oh yeah, that could help. Unfortunately, my art assets are already fixed. If I don't find an alternative solution I might do this. Thanks lucid!
I still recommend using "Set display size" (because of some unsuspected behaviors of the window object).
Hi tulamide, I've tried that when I read it before but it wasn't working. Particularly the zooming. Might try it again, and see what would happen.