For some reason my 8x8 tile cursor (sprite object) takes up roughly 4mb VRAM.
There's only 1 frame, and the collision mask is also 8x8.
I made a new frame for it but it didn't change anything.
I'm using .97
What's going on here???
you sure it's that? Put it in a new .cap and see.
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Pretty sure. When I delete the cursor my VRAM goes from 5.50mb to 1.50mb. I'll try that out though.
EDIT: Ok so removing it's "additive" effect takes it from 3.52mb to 0mb...I don't recall shaders taking up so much VRAM like that.
It's just an initial space allocated for effects. Add a few other effects and you will see, that just with the first one the VRAM usage raises that much, the others only take a few kb.
Oh ok. Damnit Tulamide what DON'T you know?
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