I am trying to create a chained worm-like creature that tries to follow and hit the player.
I need physics behavior for hinges and turret behavior for the object to look at the player. Lastly, I need bullet behavior for moving forward.
Before creating hinges and such, I need the head first. So I have 3 behaviors on and test it. Somehow, here comes trouble, it seems that the turret behavior conflicts with physics behavior. The object moves with a very high angular velocity (it moves round and round), when the object "acquire target".
Is there a way to fix this? I just want a worm-like object that consists of a few chains (hinged objects) that follow the player.