I'm putting together a cool tech demo for Construct's shaders, but I'm having trouble getting TiledBackground to cooperate. It seems when the tile is significantly larger than the viewable area, Construct will unload repeats of tiles that are outside the window. While this is fine, it's not double-checking to see that huge tiles ARE in fact in the window and causing a discrepancy as I move them into view. It appears as if a new tile suddenly pops into view a good 300+ pixels into the screen.
I can almost solve this using Sprites instead, but sprites do not make good repeatable backgrounds as they are difficult to keep adjacent to each other.