Hi there, I have two solid objects, the player and the bullet, I want to stop collisions between the player and the bullet because the player is getting pushed back when he fires the bullet. Is there a way to do this other than unmarking them as solid?
Sadly not, unless you move the image point where the bullets spawn to outside of the sprite.
If you do not use an image point to fire the bullets, add one in and make sure it is outside of the player/sprite area so it doesn't collide on spawn.
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Thanks, that seemed to work.