I don't know what spread value does, but I do know how to fix the problem. You need a "For Each" loop, which will loop through each instance of the specified object. This is found in the System object. Basically, just put a for each particlefan condition into the event where the fan blows you up(it needs to be at the top of the event), and then take out the ID checking condition since it's not needed. Hope that helps.