I'm having trouble getting an event to refer to multiple copies of one object, in this case, a sprite.
As you can see, I have the sprite randomly spawn along the X-Axis at the top of the screen. It then drops until it collides with solid (A box along the bottom of the screen- I've tried making it collide with only the 'box' object, I get the same result) and stays there. The thing is, this only works for the first sprite. All the others just fall through the bottom.
What am I doing wrong here? All my other instances of spawning an object and using events with it work.
.cap if you think you can figure it out:
Thanks in advance for your help.