I was trying to create a side scrolling RTS prototype, but I'm having some trouble with getting it to work. There are two main issues I'm having with it:
1. When you place a waypoint for your units to move to they move to it...but bounce. I believe this has something to do with the fact that I'm using the RTS behavior combined with the Platformer behavior. I'm using the Platformer behavior that way I can use things such as gravity, but I can't find any functionality within it to allow me to do something such as "Move to X value" The only reason the RTS behavior is still there is so I can use the "Move to object" function. If I could make this simpler, I would, I just don't know how.
2. When placing a waypoint on the sloped area it appears to go by the first floor sprite. I think I've somewhere that I need to use things like Sprite.X to grab the coordinates of a specific sprite, but I'm not sure how I would detect which sprite you clicked above. I suppose I could run a for loop to compare the x values of the floor sprites and where you clicked. I may have actually solved my own problem for this one.
Anyway, any help to achieve better/smoother looking unit control would be appreciated.
For some reason can't attach the file to this post. If you'd like to look at it pm me.